Question with 88 notes
parkuspanda asked: Hey! On your 3D Paveline, did you follow any tutorials, mainly on the texturing/lighting process? I'm currently working in Maya for some modeling projects that were assigned in my classes, but I LOVE this final look. It reminds me of The Wind Waker! I know there's obviously going to be a different process as we're working in different programs, but seeing the breakdown would be awesome. Wireframes, unwrapped textures, etc. If you'd be willing to post that kind of stuff, I'd really appreciate it!
Hey!! I’d be happy to share some resources.
These were the main tutorials I used:
Building the model:
I also googled a LOT of small things as they came up when I messed up or the tutorial overlooked something. And I took a lot of notes for shortcuts on sticky notes as I went through the tutorials.
As for the lighting it was very trial and error.. I looked up a lot of tutorials but they didn’t seem to work how I wanted. The main problem I had on though is that when I turned on the toon shader, I didn’t have “smooth shading” on, because I wanted to preserve the polygons. But the problem there is that the light catches on all the different angles and doesn’t smooth out so it ends up looking like a paperdoll instead of simple two tone shading.
I also had ambient occlusion on, which wasn’t working out. So I turned that off, turned on smooth shading, used the toon diffuse lighting in the materials tab, turned off spectrals also in materials and set up one orangish point of light and one hemi lamp.
I don’t know if that makes sense.. i didn’t think i’d be able to get it to work but somehow it came out pretty ok.
Hope this helps!! All this stuff is in blender but I imagine maya works similarly. In a few days maybe I’ll post some of the wire frames and texture stuff.
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The past week I’ve been feverishly trying to learn 3D. I don’t know why but suddenly it just occurred to me that I’d like to give it a shot and make a game someday.
The thought got me really excited, and I spent three days doing nothing else but try to make this model and learn how it works.
It’s not perfect, there’s some stuff with the rig I’d like to fix and some of the texturing. Maybe clean up some of the geometry too, but I’d like to move on from it and try out some other models and environments.
This came out way higher poly than I intended, so next I think I’ll try limiting myself even further. I could hardly sleep all week, I kept thinking of stuff I wanted to try and make, as well as story/concept ideas.
Oh yeah and I used Blender.
I covered the Kaiba theme song for a compilation some friends and I are making!!!
This is the first recording I ever made to have a bass guitar.
I made a cover !!
Both my sisters, who are completely unrelated to each other, have their birthdays one day apart. I sent out a package to both with cute toys and shit and these little paper dolls. I drew each of them doing their favorite activity in Animal Crossing with two of their favorite villagers. Ashwara helped me by painting them!
I think they came out cute. Finishing up LbaMM print in time for my car to break down and ruin my lifeeeee.
i painted these B’)
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Some sketches from today and last night!! Some of the outfits i referenced from a fashion magazine
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I was going to draw in the Lucky Star style for fun but then i didn’t and drew this instead
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i haven’t read Naruto since the time skip like 8 years ago but I’ll never forget Rock Lee………….
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